The Internet, File
Sharing and The Darknet
Major Integrative Project
BA in eBusiness
Systems
David Ganly
01/03/04
Acknowledgements
This one
is for the team. [TN] all in. Thanks to the lads, particularly to Adnans
Causevic for the help with the live tests of WASTE and all the other
stuff.
David
Ganly, March 1st 2004
The internet
has allowed people from across the world to share knowledge in unprecedented
ways. The speed at which technologies have been adapted to take advantage
of this is phenomenal. With the advent of technologies such as the MP3
file format for music the ability to copy and share music of all types
has fallen into the hands of the average home user. On a standard broadband
connection available in this country entire albums of music can be downloaded
within an hour.
Such file
sharing includes all types of digitised data; both legal and illegal.
In 2004 the average movie is available for download illegally within
days of its release to cinemas. This is an untenable situation for those
involved in the content industry; these works are protected under copyright.
Copyright is designed to reward the creativity of individuals or organisations.
The advent of global file sharing is undermining this. Right now various
laws are being put in place to protect copyright and illegalise file
sharing.
Laws alone
will not be enough to stem the tide of file sharing and complex Digital
Rights Management tools are being created to protect digital files and
the right to access them. The biggest computing companies in the world
(such as Microsoft, Intel and IBM) are working on a new architecture
for computers called Trusted Computing. Among other things, Trusted
Computing allows for far more robust and unbreakable Digital Rights
Management (DRM) to be embedded into files.
Due to
the illegality of the majority of file sharing, it has been pushed onto
what has become known as the Darknet. The Darknet is defined as the
collection of networks and other technologies that enable people to
illegally share copyrighted digital files with little or no fear of
detection. Various types of global and small world darknets have grown
exponentially as sharing illegal files has become more popular.
This paper
charts the rise of file sharing and its move onto the world’s darknets.
Trusted Computing and specifically how it applies to DRM and copyrighted
content is also analysed. The paper concludes with discussion on whether
or not the darknet file sharing phenomenon can be stopped or if the
days of copyright in the traditional sense are ending.
The advent
of the internet has had an unquantifiable impact on communications,
lifestyles and the world of business. The internet is undoubtedly one
of the most important inventions of the last century. It has opened
doors for many new types of business and also has the unique ability
to empower the innovation of individual users. – Never before has their
existed an uncensored medium like the internet and this has led to incredible
benefits (and some very real dangers) in various aspects of humanity.
One huge
benefit of the internet is its ability to share files with little fear
of censorship across international boundaries. However, this ability
has led to the wide spread sharing of copyrighted materials. As intangible
items such as movies, games, software etc. have grown in value so has
the will to copy them illegally.
The objective
of this paper is to examine the following research question: Now that various technologies and laws are emerging that have a huge impact
on file sharing, what will be the fate of copyrighted materials on the
internet?
This paper
traces the details of file sharing and what various technologies and
laws are impacting on it. The paper concludes with predictions of what
will happen in these related areas in the future.
Material
on computers is stored in a series of files. A single file could be
a document such as this one, a piece of music, a photograph, or a more
complex dataset containing elements of all of the above. One of the
obvious reasons for storing data in such a way is that so it can be
shared. Up until the 1990’s the most common way of sharing such data
among end users was by transferring it to a physical medium (ie. a floppy
disk) and moving it to another machine where it could be copied and
stored. In the workplace, local computer networks existed where each
individual computer was connected to all the others through a series
of cables and servers. In this case files could be shared simply by
browsing electronically to the relevant machine on the network and copying
the file. These networks were predominately isolated from each other.
Each company operated its own network.
The massive
exponential growth of the internet in the 1990’s changed the above maxim.
With nearly all computers everywhere connecting to a global network
through standardised protocols, nearly all computers everywhere could
share files in a manner that had never been possible before.
The internet
is an information medium; and it has become prolific in the information
it can provide. This is because all the time it is becoming more and
more ideally suited to the four types of media that are sought – text,
audio, photograph and video. The buzz word to describe these formats
taken together is multimedia. By it’s nature, content like this, once
digitised, takes up large amounts of memory. Very quickly, hardware
and software developers sought to digitise every thing more efficiently
so that it could be shared over the limited speed connections of the
internet. This gave rise to the now ubiquitous JPEG file format for
images of all types, MP3 for audio, and MPEG for video. Improved codecs have meant file sizes have dropped while the overall
quality of content has been maintained.
As the
formats became accepted, so sharing increased. Home computer users connected
in their millions. Pictures were the most widely trafficked in the early
1990’s as they were small enough to be uploaded and downloaded on the
narrowband connections of home users (< 56k, across standard copper
wire telephone lines.) As the MP3 standard evolved, home users now had
the power to encode CD quality music digitally, and music tracks started
to be shared. Given the narrowband access that users had, circa 1998
in Ireland
at least, it took around ten to fifteen minutes to download a four to
five minute music track at sufficient quality.
The motivation
for the protection of copyright has its roots in the idea that society
should reward those who create original material. Copyright is defined
as (www.dictionary.com, 2004): The legal right granted to an author, composer,
playwright, publisher, or distributor to exclusive publication, production,
sale, or distribution of a literary, musical, dramatic, or artistic
work.. Copyright, under law, allows intellectual intangible content
(such as music or software) to be owned by an individual or company.
If copyright is infringed, legal remedies are available if the infringement
is proven.
Web sites
operated that provided unauthorised direct links to copyrighted files.
However, due to their centralised client-server nature (ie. It is easy
to find out who runs a web site) these sites were easily shut down;
usually with letters from music/software organisations to the owners
threatening legal action. It became clear that these web sites could
only operate in small social environments; once they became too well
known, (in particular, became
listed on search engines) they then attracted the attention of the materials
owners.
Two architectures
are important to the understanding of the evolution of file sharing
and the dynamics of it. When a user views a web site, they are using
a client-server architecture. – The client (the user) makes requests
and the server carries out the necessary computation and returns a result
to the client. In Peer to peer (P2P, sometimes also referred to as person
to person) architecture, each user shares equivalent capabilities and
responsibilities – For example all peers are capable of sending requests
and handling them as well.
On June 1st, 1999, software called Napster became available. Categorised as a P2P file
sharing utility, it allowed users who were connected to the Napster
service to view selected files on each others computers and download
from each other directly. The key difference between the Napster P2P
sharing utility and web sites offering files was that Napster held no
content itself: Napster was merely a search & discovery system for
the files; the files resided on the computers of its users. Once a song
was located, Napster users sent & received files from each other.
Napster brought P2P file sharing into the mainstream and allowed non-technical
users to quickly and easily share music. Because of this, online music
sharing exploded and a global network of file sharers evolved. Napster
came out at the height of the dot com hype cycle, and as such received
financial backing despite being a free service with its only revenue
coming from advertising.
Figure
1
Napster architecture
Napster
was not immune to legal attack due in part to one dynamic of its operation:
It held a central database of all the files stored on its network; which
users searched to locate files they wished to download. This database
became the focus of litigation. Napster was brought to court and initially
certain queries had to be removed from its network; e.g. Metallica –
any references to Metallica music files had to be removed because these
were copyrighted. Napster was then forced to police its network for
any copyrighted material. As the amount of material on Napster shrank,
so did the number of users. After a year in operation Napster was shut
down by a federal court judge in a case brought by the Record Industry
Association of America (RIAA) for copyright infringement.
Napster
clones appeared, and these were far more difficult to shut down due
to their de-centralised nature. A decentralised network is one that
allows each user of the network to distribute information and to connect
to other peers directly, without relying on a central server. These
new de-centralised programs were based around the Gnutella protocol,
which was created by Nullsoft in 2001. Gnutella operates by finding
each connected peer in the network and allowing each peer to view files
on other peer’s computers. Since it doesn’t rely on a centralised server
or database, all that is needed for a Gnutella network is a few connected
peers, but some networks have grown to millions. For example, Kazaa,
a file sharing utility runs on a derivative of Gnutella called the FastTrack
network. FastTrack works by allowing certain peers with fast enough
internet connections to become ‘super peers.’ These super peers temporarily
become hosts that index files held by other, smaller users to enable
reliable and fast searching of the network. Because Gnutella is an open
protocol, anyone can create a client to use the technology.
The Gnutella
network and those similar to it have many legitimate uses, which makes
it difficult to shut down. Email can be used to share copyrighted material,
but it is in no danger of being shut down due to its legitimate uses.
Figure
2
On the Gnutella network, there is no centralised server. Each peer distributes
information and executes queries on each other.

Now, in 2004, on a standard broadband connection available in Ireland
an entire album of music can be downloaded within an hour. An entire
movie, ready to be burnt on to a DVD or simply watched on computer can
be downloaded in one or two days. Pre ‘cracked’ (their copyright protection
broken) applications can be downloaded and installed as well.
This situation
is untenable for those involved in copyright protection. Copyright is
intended to protect the rights of those who create. With the proliferation
of online sharing, profits are being eroded and sales are falling. In
the United States, the RIAA is aggressively pursuing a campaign of suing users identified
as file sharers. In the Asia-Pacific region, the Business Software Alliance
is targeting P2P web sites and using web crawlers (automated computer
programs that ‘crawl’ the internet for specific information) to find
copyrighted software. Once found, the BSA notify the relevant Internet
Service Provider and the sites
are taken down.
Various
organisations around the world are at present trying to shut down the
P2P file sharing phenomenon. In Australia, Sharman Networks, owners of Kazaa, one of the world’s most popular
file sharing applications was recently raided by MIPI (Music Industry
Piracy Investigations) as well as the homes of its top executives. This
follows on from various claims by business organisations that Kazaa
was primarily used for illegal file sharing. Right now, Kazaa has 2.9
million users connected and reports that 4.2 million gigabytes of data
is being shared. A search under the band ‘coldplay’ reveals over 300
hundred matches, all of which is copyrighted material. This small example shows that the business organisations
are correct; Kazaa is used for illegal file sharing. In the last week
alone, Sharman Networks reports 2.6 million downloads of the Kazaa application.
Sharman networks make money from Kazaa through advertisements, through
forcing users to install spy ware (monitoring software that catalogues
a users actions on the world wide web) and by having files available
to buy. Along with various search results, Kazaa would show legally
available files that can be purchased with a credit card.
Undoubtedly,
Kazaa will loose much of its current popularity. It’s global proliferation
has made it a huge target for legal attack and it could easily be enjoined
to police the network it operates on (FastTrack) for copyrighted material,
much like Napster was in 2000. The raid by MIPI is seen as a first step
in this direction. It has been shown by various clients using Gnutella
or Gnutella-like networks that they can filter the material available
on them; this has been done to block child pornography. Content industry
advocates rightfully ask why this cannot be done just as easily for
copyrighted materials.
As the
amount of copyrighted material available through Kazaa decreases, so
will the number of users. Why are people so interested in file sharing
and so readily able to ignore the illegality of it? Those chiefly involved
in illegal file sharing, namely teenagers and those in their early twenties
have grown up sharing copyrighted materials. Before the evolution of
the internet in the mid 1990’s, sharing was done through small networks
of friends. Music was copied via tape cassette, and computer based material
was transported physically with disks. While this type of sharing was
prolific, usually the amount of material available was limited and the
barriers to copying high enough to keep it small. - Someone
in the group of friends had to have an original copy of a tape to make
a first copy, subsequent copies made from the copies tended be of lower
quality etc. Also, sharing things meant actually physically getting
the material to the other person which increased the time it took to
share things. However, the idea was engrained into culture and the advent
of the internet was a natural progression in sharing.
Of all
the reasons for file sharing one stands out; people share files because it is interesting to do so. People
share files of all types for a large variety of reasons – to show friends,
to enhance work, etc. At present, it is equally as easy to share a legal
file as an illegal file.
It is often
toted that if the cost of music, software and video was decreased, the
public would be more inclined to purchase the music rather than pirate
it. This is undoubtedly true but it is also true that people will always
seek to share files, whether it is their own intellectual property or
not.
A data
study (Pew Internet & American Life Project, 2004) showing a significant
drop in Kazaa usage was released in January 2004. The study points to
the start of the RIAA’s campaign of legal action against file sharers
and their data appears to support this. However, this decline in file
sharing could be misleading; the file sharers are not necessarily stopping,
all that is proven is that the high profile networks are losing users.
What does seem to be shown is that ‘casual’ file sharers are being influenced.
The Pew study shows a drop from 29% of all internet users in the United
States engaging
in illegal file sharing in May 2003 to 14% in December 2003. However,
new less public file sharing applications are coming on stream and the
Pew study ignored these in favour of the high-profile sharing applications
such as Kazaa, WinMX and BearShare. Given the fluidity and contradictory
nature of many studies on the amount of file sharers the only thing
that appears clearly is that in the United States at least the mass-movement style file sharing popularised by Kazaa
is being curtailed. However, even if there are only 10 million or so
active file sharers in the United
States they
constitute a huge source of lost revenue for the content industry. File
sharing by its nature is viral (meaning it travels quickly in various
forms) and travels through many methods of distribution; a single file
sharer among a group of friends will almost certainly spread files through
un-traceable channels, namely through copied cds, or sent through instant
messaging programs such as MSN
Messenger or Yahoo Messenger. These programs allow small groups of friends
to chat and send files to each other.
Intellectual
Property is defined as ‘The general term for intangible property rights
which are a result of intellectual effort. Patents, trademarks, designs
and copyright are the main intellectual property rights.’(UK Patent
Office Glossary, 2004) In terms of file sharing, it is illegal because
such files are copyrighted. The International Federation of the Phonographic
Industry (IFPI, 2004) describes copyright as the following: ‘Copyright is the means by which a person or
a business makes a living from creativity. Copyright springs from a
simple notion: the people that create, produce or invest in creative
work should be the ones that decide how that work should be reproduced
and made available to the public.’
Entire
industries are based around intellectual property; music, movies, games,
TV shows and software are all IP based. The RIAA (who represent over
90% of legitimate recording businesses in the US) states
on its site (www.riaa.com, 2004) that taken together copyright based
industries are worth 360 billion euro and account for more than 5% of
gross domestic product. As stated above, the advent of convenient file
sharing has impacted on the sales of all these industries. Taking the
example of the music industry, the Record Industry of America’s mid
year statistics show total worth on CD shipments at 4.6 billion dollars.
An annual decrease of approximately 10% year on year is cited by the
record industry as being caused by the explosion of online piracy.
Given the
speed of change over the last decade, litigation is playing ‘catch-up’
with a very fluid and dynamic technological landscape. The internet
and file sharing has significantly altered the content industries ability
to counter piracy and counterfeiting. They find their intellectual property
under attack from the average internet end user, as opposed to large
scale counterfeiters.
2.1 The US Digital Millennium Copyright
Act
In the
United States in 1998, the Digital Millennium Copyright Act (DMCA) was enacted.
It was passed in response to growing concerns over copyright protection
and circumvention in the evolving digital environment. The act made
it illegal to circumvent anti-piracy measures in copyrighted materials
(such as software authentication measures or CD copy-prevention mechanisms.)
The DMCA also contained provisions for limiting the liability of internet
service providers in terms of the information carried over their networks.
However, under the terms of the act service providers are expected to
remove copyrighted material from their servers if found. The act allowed
the RIAA to use the IP addresses (unique identifiers for each computer
on the Internet) of known file sharers on file sharing networks (most
notably Kazaa) to force Internet Service Providers in the United
States to link those IP addresses to users personal information. This allowed
the RIAA to file law suits against the users. The RIAA promptly did
this and forced several ISP’s to identify users alleged to be file sharing
based on their IP addresses. However, Verizon Communications, one of
the United States largest ISP’s appealed the decision and in December 2003 the RIAA’s
strategy was undermined when
the court ruled that the subpoenas used by the RIAA infringed the privacy
rights of individuals. The RIAA identified the users based on their
IP address before the alleged file sharing had been heard in court.
This practice was deemed illegal. This has not stopped the RIAA however,
they are now filing ‘Jon Doe’ legal actions - filing 531 legal summons
with just the IP addresses of alleged infringers. This means that the
RIAA cannot settle out of court with alleged file sharers because they
cannot be identified until legal proceedings are underway. It is the
media attention that these law suits have gained, as well as the launch
of legal online sources of files (see below) that is believed to be
the primary reason for the drop in illegal file sharing in the United States.
Enacted
November 1st 2003, the EU Copyright directive made downloading content such as movies
and music illegal. It also made circumventing copy-protection mechanisms
a crime punishable by law. This has already inconvenienced users; certain
new music CD’s are designed to run only on stereos and not on computer
CD players. This legislation makes circumventing this or any protection
designed to prevent copyright theft illegal.
Currently,
a new directive (Council of the European Union, 2004) is before the
European Union relating to Intellectual Property. Free speech and consumer
activists have dubbed the directive ‘the DMCA on steroids.’ The EU IP
Directive is quite a far reaching piece of legislation. The legislation
was originally intended to clamp down on criminal counterfeiting and
piracy but the directive has now been widened in scope to include a
wide range of IP copyright infringement cases. Now included is the possibility
of RIAA/DMCA style law suits against individual file sharers in Europe. In particular, Article 8 of the directive provides for ‘Anton Pillar’
orders (secret court authorisations of raids for evidence by the plaintiff's
agents) and for the ability to demand extensive personal information
in the pursuit of legal action (Foundation for a Free Information Infrastructure
UK, 2004). The Foundation for a Free Information Infrastructure UK organisation
points out ‘In Europe these kinds
of investigatory procedures are more usually associated with criminal
proceedings with a much higher standard of proof, and are quite alien
to the civil (non-criminal) justice systems of most of the member states.’
The directive leads the way for a far more hostile legal-action based
intellectual property environment.
The main
cause for concern over the directive is caused by the fact that it appears
to be being rushed through the legal system and their has been very
little public consultation. The final text of the directive was released
17th February 2004. The directive will be up for consideration on the 22nd February 2004.
At time of writing, the directives future is not certain, but it is
clear that the European Union Legal Affairs committee wishes to see
the directive passed on it’s first reading. Many parties, including
the UK House of Lords and rights activists organisations have serious
concerns over various aspects of the directive and worry that it will
over-rule members states current legal standings on IP law without due
consultation.
Digital
Rights Management (DRM) is the management of intellectual property rights
in the digital environment (www.epic.org, 2004). There is an inherent
problem DRM faces: with the advent of broadband the barriers to getting
individual music files has disappeared, so now people exchange entire
albums and collections of music. So called ‘ultra-broadband’ is inevitable;
at present standard broadband connections for home users run at 50 to
55 kilobytes a second. Once this rises above 1 megabyte per second,
any data, whatever it be, will be available within minutes. Entire movies
at broadcast quality will be available. It is estimated (O’Brien, 2003)
that by 2010, a single hard drive will be able to store every song ever
recorded. (There is estimated to be about five million recorded songs
in existence.) Even today, in 2004, it is not uncommon to see people
with music collections in the tens of thousands. It raises serious questions:
Why would anyone buy a DVD when they can download it for free? How can
record/movie/software developers continue to make a profit when users
can acquire their products for nothing?
‘The internet treats censorship as damage and routes
around it’ (Gilmore, 1993) This quote has
proved to be depressingly true for DRM activists. Any time they manage
to get a court injunction stopping a particular system (e.g. Napster)
another three pop up in its place. (e.g. Kazaa, BearShare, Bit Torrent)
The inherent problem is the control of a file. Once its on a computer,
the person who owns the intellectual property rights to that file has
no control over what happens to it. At present, material stored on a
computer is controlled by the user of that computer. In that, regardless
of the origin of that material, once it resides on the users machine
then he/she has sole command over its use.
At present,
digital rights management systems are meeting with some success. One
example of a DRM system in use is the activation built into Windows
XP. Within 30 days of installing the operating system, it must be authenticated,
which for most users means allowing it to connect to a Microsoft server
to verify it is indeed a legally purchased copy. This is being circumvented
through the availability of illegal XP master CDs which require no such
authentication to operate.
Another
form of DRM that is gaining significant media focus at present is that
of Apple iTunes and the re-launched Napster 2.0. Currently both stores
are only officially available to US residents, but similar European
based services are becoming available. These two online music stores
allow music tracks to be downloaded at $0.99 a track or $9.95 an album.
The rights to the songs and what the user can do with them is controlled
via DRM technology. In the case of Napster, it uses Microsoft Windows
Media Player 9 to control the media files and how they are used. Under
their DRM system with purchased music you can perform: Unlimited burns
of individual tracks, unlimited transfers to supported Portable Players
and copy your music to up to 3 computers
However,
the systems are not fool proof and Jon Johansen, famous for hacking
the region encoding on DVDs released a file in November 2003 that has
shown weaknesses in the iTunes DRM protection. A quick Google search
reveals methods for circumventing the protection in a myriad of ways.
True and
complete control of a file is needed for illegal file copying to be
stopped. This is the issue that is currently being worked on by some
of the biggest computer companies in the world. Their question: ‘How
can we control access (the rights) to our intellectual property?’ Their
solution is Trusted Computing.
‘Trusted Computing (TC) refers to the totality of protection
mechanisms (hardware, firmware and software) that provide a secure computing
environment. TC includes everything that must be trusted -- access control,
authorization and authentication procedures, cryptography, firewalls,
virus protection, data backup, and even human administration -- in order
for the right level of security to work.’ (Webopedia.com, 2004)
Current
PC’s are what are technically known as open
systems. This means that they can be changed to behave maliciously
towards another system. An example of this would be hacking another
computer over the internet or initiating a virus attack through an email
client. On the other hand there are closed
systems, examples of this would be an ATM machine. The system is
closed, maintained and monitored by a central system and as such has
very limited vulnerability to attacks.
Trusted
computing is an effort to bring elements of closed systems to the personal
computer operating environment, which up to now has been largely an
open system.
Currently,
Trusted computing is being rapidly developed by the worlds leading technology
developers (e.g. AMD, Intel, Microsoft, Philips, Sony, Sun Microsystems)
The companies have formed the Trusted Computing Group and are working
together towards standards to enable trusted computing.
Microsoft
has coined the acronym NGSCB – Next Generation Secure Computing Base,
(pronounced ‘enscub’) which contains the core elements
of Trusted Computing. Trusted Computing has huge benefits in all areas
of security. It enables software to run in a wholly secure environment.
It allows each application running on a PC to run absolutely independently;
for example a malicious attack exploiting a security flaw in a web browser
would be confined to the web browser; it could not execute commands
outside of that application. This would provide huge benefits in areas
such as virus protection, data stability and in limiting the ability
of hackers to compromise a system or network. A cynic might suggest
that big business could release viruses that attack non-trusted computing
systems in order to force trusted computing take-up. What is more likely
is that they will just stop supporting non-TC-enabled products thus
forcing upgrades.
In Microsoft’s
outline (Microsoft.com, 2004) of the trusted computing base they define
four major technology changes needed. These are:
Memory
curtaining means each program running on a PC cannot interfere with
(as in read/write) to another programs memory. Using this technology,
even the operating system is prevented from accessing memory, so the
system is much more secure against malicious attack.
Secure
I/O refers to securing the path from the keyboard to the application
and from the application back to the screen. This stops programs such
as key loggers (programs that record what a user types) and screen grabbers
(programs that record what displays on screen) from operating.
Sealed
storage secures data created in a given application and prevents it
being opened by another user or computer program. At present, if you
add a password to a file or your operating system, the passwords are
stored alongside the files so they can in most cases be quite easily
circumvented. With sealed storage, a unique system of hardware and software
encrypted keys is used to prevent such access. If a user manages to
get a copy of a protected file onto their machine, they will not be
able to open it due to the lack of appropriate keys.
Considered
by many as the most significant and controversial aspect of the proposed
trusted computing architecture remote attestation allows for the authentication
of hardware and software on a given system. So if you, another user,
a virus or spy ware alters one of your applications or your operating
system it would be detected and other users would be alerted. For example,
each time the system is started or an application executed data is sent
to a Microsoft server which checks that everything is certified and
then allows the application to continue working.
Taken together,
the above four high-level technologies aim to create a system by which
data on a PC acts like a safe – certificates are needed to gain access
to the data and only those with rights are allowed to manipulate the
data. Attempts to circumvent the system will leave evidence that such
an attempt was made. Up until now, these technologies have been implemented
with software. Software is inherently easier to circumvent, and it is
hoped that by using hardware supported architecture a trusted platform
can be created.
Those interested
in the protection of intellectual property have realised that in order
for files to be secure, radical new thinking like Trusted Computing
is needed to regain control over their property. Currently, once in
the users possession data can be manipulated and copied in an unlimited
fashion. Trusted computing can determine the level of control that the
user has, even when the data resides on their hard drive. For example,
secure video and audio prevent the files from being ‘freed’ – their rights management removed
allowing the file to be copied.
In the
Trusted Computing Group’s (TCG) Frequently Asked Questions page(www.trustedcomputinggroup.org, 2004) question
29 states: ‘Was TCG formed to specify Digital Rights Management technologies?
‘ And the answer: ‘No. It is not a goal of the TCG to enable or embed
digital rights management (DRM) technology in computing platforms….’
It goes on to say: ‘…The architecture, merits, and uses of any application
that makes use of TCG building blocks and software interfaces is entirely
the responsibility of the developer of the application.
Hence, any issues related to applications should be directed
to the application.’ So no, Trusted Computing is not specifically designed
for DRM. But it provides the base for DRM applications to run securely.
With trusted
computing comes personal certificates, meaning that a remote server
can accurately identify exactly who it is that is connecting to their
web site. This increases accountability for actions. Microsoft have
stated that it will be possible to turn features like these certificates
off. But to use popular applications of the future, e.g. Online shopping,
the certificates would have to be switched on. It is thought that eventually
users would just leave the certificates on all the time as they become
needed for a large amount of applications.
In The
Digital Imprimatur (Walker, 2003) the point is made that circumventing trusted computing will
become increasingly difficult as it’s adoption spreads. Bugs and exploits
will be taken advantage of, but these will be fixed and in time ‘the
screw will tighten’ until circumventing Trusted Computing requires too
much effort and skill to make it a significant threat.
Also made
possible by DRM and Trusted Computing, watermarking allows a permanent
and invisible mark to be embedded into content. This way, the watermark
could be detected by hardware or software in a system and the right
to access/play the file determined. Another possible technology is fingerprinting.
This means that when a file is sold, the file is fingerprinted with
the buyers details, making them far more reluctant to share them, because
the original source could easily be identified by investigators. Corbis,
an online provider of stock photography and news prints are using watermarking
and finger printing in their photos to stop them being used in unauthorised
works.
Trusted
computing contains another controversial element; file format locking.
A core part of DRM, if a music file is downloaded, it is essential that
it can only be opened by the DRM enabled application. – If the file
can be opened by another program, then that program can easily convert
the file to a non DRM enabled format such as existing MP3 files. Trusted
computing extends this ability; file formats will be locked by hardware
dependent keys to specific applications. This means that word documents
would only be viewable in Microsoft word and it would be impossible
to open the document in another program. Many see this as anti competitive.
The ability to permanently lock out competitors creates monopolistic
software; to an even greater degree than currently held by Microsoft’s
Office suite of applications. Perhaps more importantly, it removes the
potentially damaging law suites that can result from a competitor trying
to read proprietary file formats; suing a company for trying this usually
results in a negative backlash for the originator so removing this possibility
is a big positive for dominant software vendors.
One major
reason for pursuing trusted computing is to allow innovation in online
commerce due to enhanced security. At present, an online transaction
requires a user to provide authentication every time they make a purchase,
even if they are returning customers. While some sites offer ways around
this (like Amazon.com’s one click ordering system), by and large making
an online purchase is a cumbersome experience requiring the filling
of numerous forms. Trusted computing allows credit card and personal
information to be tied to the users PC meaning a user could simply click
once on any web site to make a transaction that would then auto deduct
from their relevant account.
Micropayment
is seen by some as the way forward to solving the file sharing crisis.
While people still object to paying €1 to access a song, they may object
far less to paying small amounts such as €0.10 for popular songs and
continue to pay €1 for more obscure ones. The public may not be as adverse
to paying small amounts if this became established as the norm for soliciting
information; such as micropayment subscriptions every time a newspaper
web site is accessed.
Trusted
computing has many positive uses. However, one fundamental issue becomes
obvious when the issue is studied: Trusted Computing treats the user
as a hostile, and gives more power to external forces: your PC manufacturer,
software developers and those who develop content. Trusted computing
limits what a user can do with
their own system in order to decrease security risks and enhance
stability. However, by limiting the system in this way, they also improve
how companies can make money from users.
Whitfield
Diffie, chief security officer at Sun Microsystems and the inventor
of public-key cryptography (a system for ensuring information remains
encrypted when it is past between different parties) said
The Microsoft approach “lends itself to market domination, lock
out, and not really owning your own computer. That's going to create
a fight that dwarfs the debates of the 1990's.” (Merrit, 2003.)
Trusted
computing is a warm term; it sounds like it will make a computer much
more reliable and less open to attack. This feeling lies in the word
trust. An excellent insight into this in provided in the Trusted Computing
Frequently Asked Questions. (Anderson, 2003.)
The author
cites the example of a doctor patient relationship. A patient trusts
his doctor to keep his medical records secret. The patient doesn’t trust
his postman to do so, because the postman doesn’t have the records,
so he can’t affect the patient’s opinion that his medical records should
be secret. However, the doctor can, so the fact that he is in a position
to harm him is really what is meant when it is said that the patient
trusts him. If you strip away the emotional aspects of trust that is
what it is. Anderson concludes
his FAQ with the following question and answer:
Q: So a ‘Trusted Computer’
is a computer that can break my security?
A: That's a polite way of putting
it.
As discussed
above, the unauthorised sharing copyrighted material is not new. The
advent of technologies such as tape recorders and photocopiers created
panic in industries because they changed what end users were able to
do with protected materials. The reason the internet is a cause for
such concern for related industries is because it allows the sharing
of such materials on a massive, global scale; it is estimated that one
tenth of the world’s population – about six hundred million –(www.glreach.com,
2004) have access to the internet. Technological innovations have created
convenience for file sharing; namely lower latency.
Four Microsoft
Corporation researchers released
a paper titled ‘The Darknet and the Future of Content Distribution.’(Biddle
et al, 2002) A Darknet is defined as The collection of networks and other technologies
that enable people to illegally share copyrighted digital files with
little or no fear of detection.(wordspy.com, 2004.)
The first
of these darknets they called the ‘sneaker net.’ As in, friends physically
distributing disks and tapes to each other. They traced the evolution
of the darknet onto the internet and into the forms discussed already
in this document; namely the original Napster and Gnutella networks.
According
to the Microsoft research paper the idea of a darknet is based on the
following assumptions:
1. Any
widely distributed object will be available to a fraction of users in
a form that permits copying.
2. Users
will copy objects if it is possible and interesting to do so.
3. Users
are connected by high-bandwidth channels.
Assumption
one has proven true so far; innumerable albums have been leaked before
their release and a significant proportion of movies sent to awards
boards (e.g. The Oscars) have been intercepted illegally and encoded
for download. Assumption two has been proven simply by analysing the
activities of the now wide spread file sharing phenomenon. Assumption
three can now apply in Ireland
given the advent of affordable broadband. It has been true for several
years in the United
States and in other EU countries.
Under these
terms Napster and Gnutella clients such as Kazaa are all forms of darknets.
These darknets have severe weaknesses, the main one being lack of anonymity.
The internet service provider of a user can be identified via the IP
address of a Kazaa user; the internet service provider can then identify
the exact user. This technique was used successfully in the United States to sue Kazaa users sharing copyrighted materials. This lack of end-point
anonymity also creates another weakness in current darknet structures;
free riding. Currently, a huge proportion of illegal data is held by
only a small number of ‘super-peers.’ The majority of users of the Gnutella
network download from these peers but do not allow uploads from their
computers. This makes the darknet susceptible to attack; if these super-peers
are disconnected then a large proportion of the copyrighted content
will be removed from the darknet.
Given the
movement towards stricter controls on intellectual property; namely
technology (complex DRM and trusted computing) and law (the digital
millennium copyright act in the US and the new EU directives) it would seem that the days of the large
file sharing networks are numbered. The fact that no one ‘owns’ the
new networks has long been established, and it appears as though the
key to stopping file sharers, in the short term at least is by education
and litigation. The global networks of today are far too obvious a target
for content industry litigation to survive for long, or at least to
survive with a significant amount of copyrighted material being shared.
Given the
increasing exposure of users of global darknets to legal attack, another
option is sought by file sharers. Harking back to the days before the
internet, small networks of friends are sharing files with each other
through innovative, secure software such as WASTE.
On May 28th 2003 WASTE appeared for download on the Nullsoft (the developers of the
Gnutella protocol) web site. Within hours of its release, the file was
retracted and a message was put up on the site stating: ‘If you downloaded or otherwise obtained a copy of the Software, you
acquired no lawful rights to the Software and must destroy any and all
copies of the Software, including by deleting it from your computer.
Any license that you may believe you acquired with the Software is void,
revoked and terminated.’ (www.nullsoft.com, 2003) The software was
released under the General Public Licence (www.gnu.org, 2004) which
means anyone can improve/edit the software as long as they include the
source code and credit is given. For this reason, WASTE has been adopted
by open source developers and its development continued despite the
above warnings.
The parent
company of Nullsoft, America Online, one of the worlds largest internet service providers refused
to comment on WASTE or why it was removed from the site. Commentators surmise that WASTE was removed
because AOL didn’t want the negative publicity associated with releasing
software that could so easily be used for illegal file sharing and seemed
designed for such a purpose. Others surmise that WASTE was removed because
it created conflict with AOL’s Instant Messenger software – it allowed
small networks of friends to chat and share files, but not in such a
secure environment.
WASTE was
described on the Nullsoft page (the page is no longer available, but
mirrors of the page are) as ‘WASTE
is a software product and protocol that enables secure distributed communication
for small (on the order of 10-50 nodes) trusted groups of users. WASTE
is designed to enable small companies and small teams within larger
companies to easily communicate and collaborate in a secure and efficient
fashion, independent of physical network topology.’
The encryption
level used in WASTE to keep inter-party communication secure is higher
than that used to encrypt credit card transactions in present day online
shopping systems. It uses public key/private key encryption, which means
that in order for friends to connect to each other through WASTE, they
must first swap public keys. Public keys are strings of alpha-numeric
characters which when used in tandem with private keys (which are protected
by passwords) which are known only to the user allow for secure communications
to occur.
Figure
4
Waste showing 1 live connection. (invented IP’s shown.)
Figure
5
Waste’s file browser in action. (details edited for demonstration purposes,
these folders don’t actually exist anywhere.)
WASTE is
so ideally suited to illegal file sharing due to the nature of its architecture.
In order to gain access to a private WASTE network a user must be trusted
enough to be given another users public key. In this way, large scale
disruption of small world networks would be extremely costly to enforcement
agencies due to the amount of undercover work needed to gain access.
Even if one WASTE network is compromised, it has little or no bearing
whatsoever on other ones.
While content
would not move as quickly through various small world networks as it
would through a unified global one it would still percolate through
networks through ‘friends of friends.’ One person who is attached to
two or more darknets would pass content from one to the next.
Figure
6
Interconnected small world Darknets: Users who are
members of more than one darknet spread information between separate
networks. Adapted from The Darknet and the Future of
Content Distribution.(Biddle et
al, 2002)
The diversity
and different technological basis for the types of Darknet shown is
indicative of the amount of innovation in the area. WASTE is just another
example of a flourishing type of darknet. Some other in use darknets
are outlined below:
Internet
Relay Chat (IRC) has been around since 1988. It allows users to connect
to servers using IRC client software and to chat and interact with millions
of users all over the world. Built into IRC’s capabilities is Direct
Client to Client (DCC) which allows users to directly connect to each
other without a server in between. This allows users to send files to
each other. Building on this capability, xDCC means users can now use
search engines such as www.packetnews.com to search ‘bots’ on various
IRC networks for files they wish to procure. These bots are software
programs which can automatically handle DCC requests from users, automatically
putting users in a queue for a particular file and then dcc sending
the file to the user. The motivation
behind these sharing networks appears to be enhancing the proliferation
of legal and illegal file sharing and spreading all types of material
to a global audience.
DotGet,
another IRC based file sharing tool brings all of the above features
of IRC and xDCC together in the mIRC client software and uses the IRC
network to create a Kazaa like decentralised network complete with searching.
Another
popular and open-source (meaning anyone can change and improve it) Darknet
client is DC++. DC++ uses the DirectConnect
network and allows individual users to become ‘hubs’ which other users
can connect to and download files from. DC++ removes the
free rider weakness by only allowing a user to connect to a hub if it
meets that hub’s required for shared files. Each hub determines the
amount of files needed to allow access.
The only
truly unstoppable global network would be an anonymous one. So far,
this hasn’t been achieved. An attempt at such a network is currently
underway. It is called Freenet. On the Freenet website, under the ‘what
is Freenet?’ question it states: ‘Freenet is free software which lets you publish
and obtain information on the Internet without fear of censorship. To
achieve this freedom, the network is entirely decentralized and publishers
and consumers of information are anonymous. Without anonymity there
can never be true freedom of speech, and without decentralization the
network will be vulnerable to attack.’ (Clarke, 2003)
Completely
free of charge and funded solely by donations, Freenet builds on the
decentralised nature of systems such as Gnutella while at the same time
guaranteeing anonymity. A major motivation behind Freenet is the enforcement
of freedom of speech, regarded by many as one of the central human rights.
Censorship in any form is counter-democratic; and Freenet is designed
to ensure the free flow of pure information without censorship from
any body, be it organisational, corporate or governmental.
On the
Freenet philosophy page (Clarke, 2003) copyright is discussed. The author
(the creator of Freenet) states bluntly: ‘You
cannot guarantee freedom of speech and enforce copyright law.’ His
reasoning behind this statement is that to enforce copyright means communications
must be monitored in some fashion, therefore complete freedom of speech
and copyright law are incompatible. In essence, Freenet is designed
to be an un-policable network.
Freenet
is a decentralised network; much like Gnutella. This means it is based
on a series of nodes connecting to each other with no central server
involved. When a user connects to Freenet, a section of their hard drive
is assigned for Freenets use only. This new ‘node’ in the Freenet network
receives queries from other nodes and forwards them on. This storage
space is essentially owned by Freenet; the user does not decide what
gets stored in it. When a file is added by a user, the file is stored
on some nodes (not decided by the user, assigned based on heuristics
in Freenets programming) and the file is also assigned a globally unique
identifier key (GUID) which is entirely location independent. A file
may migrate and replicate through nodes throughout its lifetime depending
on its popularity. Freenet decides what files to keep and remove based
on the number of requests for a file. This way, popular data filters
through the network quickly while irrelevant, damaged, or outdated data
is removed. As nodes respond to more searches, they build up data on
what’s available on neighbouring nodes. This way searches become faster
as nodes increase in popularity and make connections with new nodes.
This type
of architecture is perfect for the secure distribution of copyright
works. Together with heavy encryption, it would be very difficult to
remove copyrighted content once it was on Freenet. Also, due to the
popularity-based indexing, new files (such as new movie releases) would
be guaranteed to spread quickly while older ones would be culled from
the network.
Already
in use in areas such as China, where government censorship of the internet is common place, Freenet
proves anonymous networks are possible. However it is not without significant
problems: Freenets architecture is inherently difficult to improve and
it suffers from long search times and overloading of popular nodes.
These issues are being worked on but updates are a long time in coming.
Because of its donation-based funding, Freenet only has one full time
programmer working on it aside from its creator. Due to this, its evolution
has been extremely slow. However, even if Freenet fails, the idea is
sound and it is inevitable that other attempts will be made at an anonymous
decentralised network.
Two main
outcomes of the file sharing revolution seem possible. The first is
that the internet ‘genie’ is put back in its bottle and falls under
the control of businesses and governments across the world with technology
based on the trusted computing principles discussed previously supported
by appropriate legislation. The second outcome is that darknets continue
to grow in power, popularity, convenience and speed until the idea of
copyright on intangible objects becomes obsolete due to the availability
of any material, copyrighted or not, instantly. The ramifications of
both outcomes are huge. Which is more likely?
Given people’s
aversion to ‘big brother’ style government and the right to privacy,
it seems difficult to imagine a democratic government that could force
the use of trusted computing style technologies. It would seem that
trusted computing will enjoy a limited implementation; it will be adopted
for secure tasks and will bring many benefits to many fields, but users
will always want choice, and most importantly, the ability to switch
it off. For example, laws that were passed in the United
States in the aftermath of the September 11th attacks on the World
Trade Centre in New York to enhance security (e.g. the patriot act) are now the subject of
heated debate due to their heavy impact on the privacy of individuals.
Open source
software is software that is provided with the source code so that it
can be edited and improved upon. The Linux operating system is the best
known open source project, a collaboration of software developers all
over the world it is constantly being worked on, customised and improved.
Businesses and end users world wide are starting to realise that they
can make significant cost reductions by adopting open source technology;
it cuts out expensive licence fees paid to companies such as Microsoft
and can also provide far more customised solutions.
If Microsoft
pushes ahead with its Trusted Computing initiative built into its future
operating systems (Longhorn, the code name for the next major Microsoft
Operating System release and the first to contain definite TC elements
is scheduled for 2006) they will, as already stated, at some point in
the future limit what users can do with their own computers. Linux and
other open source projects are beginning to provide an adequate alternative
which in the future would allow users to turn away from Microsoft. Why
would any user choose to use a system that limits what they can do with
the technology they have purchased? For this reason it is difficult
to see how Microsoft will be able to implement a total trusted computing
system.
If a hardware
manufacturer builds only trusted computing usable components, then they
will lose out to a manufacturer that builds both. Competition could
well be a major issue in keeping trusted computing from being universally
adopted.
It is believed
that Trusted Computing based solutions such as certificates will become
necessary for common tasks such as online shopping – but if this is
the case then users will want a system that can do this and do everything
else. So they will want a system where they control what elements are
trusted.
As shown
above, it is unlikely that a user is going to accept trusted computing
in its entirety. However, governments could try and force its adoption
through laws. Again, common sense dictates that no citizen of a country
is going to allow a law to pass that compromises their freedom in such
ways. In a democratic country, privacy and freedom of speech are one
of the most fiercely protected rights and anything that takes away from
it is fiercely opposed. Governments will always seek to regulate a medium
in order to exert control over it and businesses will seek to do so
to extract profit. Trusted computing represents a big step in making
control and censorship possible.
Darknets
of some size and description will always exist. Global darknets will
likely rise and fall just as Napster and Kazaa have. The key to their
continued success is innovation by interested individuals – programs
such as WASTE and Freenet; released completely free of charge are evidence
of peoples interest in the continuation of a completely censorship free
internet. Small worlds Darknets will gain in popularity if global networks
are shutdown entirely. The advent of a truly anonymous network such
as that proposed by Freenet would be incredibly damaging for the content
industries.
Companies
and organisations charged with protecting copyright constantly debunk
the idea that file sharers can become anonymous and escape detection
on the various darknets. While at present there is an element of truth
in this, what is also true is that as darknet technology improves, so
will the cost of locating and identifying users who are engaged in illegal
activities. There must come a stage where the number of users being
sued drops to a small enough level as to not create a sufficient deterrent.
Also, once a system is developed to identify a significant number of
users on a given network then the next Darknet will already be rising.
– The very nature of innovation means that their will be a lag between
identifying a service and successfully compromising it.
As already
stated, people’s interest in copying material will never fade because
it will always be interesting to do so. Even if new Digital Rights Management
technologies including ultra encryption and fingerprinting technologies
evolve there is a problem. The technology behind handheld digital camcorders
is improving at a rapid pace, and it is very likely that at some stage
in the near future it will become extremely difficult to differentiate
between a digital version of a movie bought from an online store and
a version created by pointing a camcorder at an appropriate display;
e.g. a cinema screen. This technology completely ignores complicated
anti-screen grabber or other DRM protection technologies. In the same
way, people will always be able to record audio by placing a microphone
next to a speaker, and technologies in this area can only improve as
well.
The internet
has been described by Craig Burton, a Linux and open source advocate
as ‘a hollow sphere comprised entirely of ends.’ There is no centre
to the internet. The internet is comprised entirely of end points (individual
computers, whether they be servers, ATM’s or single PC’s) with each
end point connected to every other end point. The internet is an idea,
and in that sense no one owns it. The internet protocol is an open protocol
and needs no conditions to enter. No company controls the internet.
No one needs to worry that tomorrow the internet will be upgraded and
they’ll need a new machine to access it. – Maintaining the internet
is in the hands of every single user.
Anyone
can improve the internet. Email and the World Wide Web are perfect examples
of improvements made to the internet. To be a ubiquitous improvement
such as email or the world wide web the improvement needs to be for
everyone. It needs to be open-source and easy to understand. This is
why the above ideas flourished while others have failed. Instant messaging
applications, which allow quick and easy chat and file sharing among
friends, while a good innovation, have failed to become widespread because
of the lack of open standards and the wish of companies to own and control
them.
The internet
is an entirely stupid network. The internet only knows how to route
bits from one location to another. In this way, it is a reliable network,
if a part of it fails then the data routes around it. Censorship of
the internet must occur on its ends; and when it is looked at in this
way then it is easy to see that total censorship is impossible. The
darknet is simply another series of ends at the edge of the hollow sphere.
In the
near term, legal commerce in all its forms must continue to compete
with the Darknet. The Darknet provides a low cost and high quality service
to users. In order to compete with this legal commerce must adapt and
offer more incentives.
Recently,
the Electronic Frontier Foundation in the US made
an interesting proposal with regard to legalising file sharing. ‘Voluntary
Collective Licensing’ would involve file shares paying a fee such as
$5 a month in order to be allowed to share legally. This money would
be collected by a central organisation and then be redistributed to
artists and their labels based on popularity. A similar system already
operates for radio stations. The RIAA has been quick to debunk the idea
citing the fact that it values all music as the same, which would drastically
impact their profits. The EFF proposal is interesting because it is
a solution based on the fact
that file sharing is here to stay in all its forms. This proposal is
not new, it was originally proposed in a research paper in 2002 by Neil
Weinstock Netanal, a professor of Law at the University of Texas. The RIAA
and similar organisations still believe that they can ‘beat’ the file
sharing phenomenon and drive uptake of legal systems such as Napster
2.0 and Apple iTunes.
At present,
the record industries idea of competing with the darknet in the United States at least is to offer copy protected songs for $1 and to aggressively
litigate against users of the darknets. These songs are protected. If
the consumer goes and buys a new CD, then it is most likely going to
be copy protected and wont play in their PC. It is a crime to circumvent
such protection.
It seems
that society as a whole has to choose whether to save copyright or not;
in that suggestions such as the Voluntary Collective Licensing be taken
seriously and other such forward thinking proposals be put forward.
The RIAA and organisations like it that believe their businesses can
continue without significant change are misguided.
The cost
of renting a movie or going to the cinema is low enough so that businesses
in this area remain much less affected by the file sharing phenomenon
than the music industry. However, this situation will change as the
speed of internet connections increases and the time taken to download
a movie drops from days, to hours and finally to within minutes.
Seeing
as it seems impossible to stop the copying of any type of digital data
it is inevitable that the copyright of intangible digital
assets will become irrelevant. All of the techniques used by the content
industries and governments so far have treated the user as a hostile
with good reason; the user will continue to copy regardless of the actions
of others.
Without
copyright entire industries (which according to the Record Industry
Association of America account for 5% of Gross Domestic Product) will
fall apart. Artists will continue to create; creativity is part of human
nature and with or without monetary reward it will continue. What’s
far more confusing is, for example, the issue of big-budget Hollywood movies. How can a sixty million dollar film be given the go ahead
if within days of its release (or possibility even before) it is available
to millions of internet users at no charge?
Software
has the advantage of having benefits outside of the actual computer
program itself; for example people are willing to pay for software if
it promises them technical support, updates or other indirect value.
Software is also not as vulnerable as content-files to attack given
its far more dynamic nature ie. you can’t point a camcorder at a screen
and record a software program. It appears that mass-market intangible
consumer goods like music and movies will be the largest casualties
of the file sharing epidemic.
It’s inherently
difficult to know if you are inside a bubble that’s in danger of bursting,
as many dot-com investors found out in 2000. However, towards the end
of that particular hype-cycle, things started happening that showed
that the fun and games were over and a heavy dose of reality was needed.
Much like then, warning signs for the end of the copyright bubble are
appearing. The enormity of the issues at stake completely dwarf the
dot-com blip of the late 1990’s - but the inevitability of it all stands
out in stark contrast to the stop gap solutions presented by the content
industries.
The reality
is that the content industries must accept the file sharing phenomenon
and legalise it in some way such as the Voluntary Collective Licensing
system. Continuing to attack file sharers will just push them further
onto more technologically advanced darknets.